Updating great plains
During the rains, the villagers relocate to the mountains.
While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village.
During the dry, they absorb the suns radiance and glow with an auric brilliance.
A village of nomadic herders is located near the middle of the grasslands.
This is the only character who knows the weather cycle.
Since the seasons only change after finishing a certain story event, he will not be able to predict the weather until that time.
The animals by which they make their living are primarily of cockatrice stock.
Access to this large-puddled area is granted by striking several withered trees in the Giza Plains. The Giza Plains have a unique weather cycle that affects the area's geography.
These trees will make up a makeshift bridge, allowing access to the area. The weather begins cycling when the player enters Eruyt Village and is tasked to find the lost viera, Mjrn, in Henne Mines.
Once each tree has been chopped down, they will form a bridge leading to an area called the Tracks of the Beast, where the player can find several Silicon Tortoises, the Gil Snapper mark and an urn containing the "Feather of the Flock", an item that lets Vaan speak the language of cockatrices.
At Rabanastre's Southgate, there is a seeq who knows when the weather is about to change on the plains.