Complete book rules dating
When the customer is sweating, turn up the heat 21.
Never take the last coin, but be sure to get the rest 24. The most beautiful thing about a tree is what you do with it after you cut it down 28. When someone says "It's not the money," they're lying 30.
If the profit seems too good to be true, it usually is 118. If they accept your first offer, you either asked too little or offered too much 213. Never purchase anything that has been promised to be valuable or go up in value 270.
Fighting with Klingons is like gambling with Cardassians - it's good to have a friend around when you lose 207. In business deals, a disruptor can be almost as important as a calculator 212. a) When in doubt, lie b) When in doubt, buy c) When in doubt, demand more money d) When in doubt, shoot them, take their money, run and blame someone else 269.
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A woman wearing clothes is like a man without profit 109. If at first you don't succeed, try to acquire again 277.
Never let the competition know, what you're thinking 73. Go where no Ferengi has gone before; where there is no reputation there is profit 78. The most unlikely species can create the best customers 79. Power without profit is like a ship without an engine 64. Gamble and trade have two things in common: risk and Latinum 72. There's nothing more dangerous than an honest businessman 82. Anyone serving in a fleet who is crazy can be relieved, if they ask for it 67. Get the money first, then let the buyers worry about collecting the merchandise 71. If it doesn't work, quadruple the price and sell it as an antique 81. Money talks, but having a lots of it gets more attention 42. Caressing an ear is often more forceful than pointing a weapon 44. Never trust a man wearing a better suit than you own 48. Old age and greed will always overcome youth and talent 50. Never admit a mistake if there's someone else to blame 52.
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Inside you will find: About the Author Research Activity Story Summary: Characters/Plot/Setting: Graphic Organizer Comparing Two Characters: Graphic Organizer Character Change Throughout Story: Graphic Organizer Character Action/Motivation: Graphic Organizer Setting: Time and Place: Graphic Organizer Plot: Problem/Solution: Graphic Organizer Plot: Determining Importance of Events: Graphic Organizer New Words/Meaning Graphic Organizer Questions I Had in Rules: Before/During/After Reading Graphic Organizer Text-to-Text Connection Graphic Organizer Text-to-Self Connection Graphic Organizer Text-to-World Connection Graphic Organizer Text-to-Self Connection with Specific Characters Graphic Organizer Character/Character Traits Graphic Organizer My Important Thoughts While Reading Graphic Organizer Sensory Images in Rules: Graphic Organizer Describing the Setting: Graphic Organizer Inferring Character Feelings Graphic Organizer My Inference Picture Cause and Effect Graphic Organizer Inferring Graphic Organizer Twelve Deep Question Response Activities Six Quotes from Book Response Activities Book Commercial Activity Letter to the Author Activity Lesson/Theme of Rules Response Enjoy!