Cerebral palsy online dating

But they've been dating for more than two years—in Second Life.

The detachment of meeting through their avatars allowed them to open up to one another in a way they might never have done in the real world.

Women in trendy ball gowns and men in miniskirts dance to Bon Jovi.

Simon Stevens spins his wheelchair across the room, then leaps up and starts dancing, a move he can execute only here in Second Life, a 3-D virtual world that Stevens roams on his PC screen, using an avatar—a graphic rendering of himself, liberated from his cerebral palsy.

On a typical day, customers spend

On a typical day, customers spend $1 million buying virtual clothes, cars, houses and other goods for their avatars, and total sales within this virtual economy are now growing at an annual rate of 10 percent.

"We felt like we could go in and really be ourselves," Lillie says.

Anshe Chung is a virtual land baroness with a real-life fortune.

FBI agents are investigating possible gambling operations, and the German TV news program "Report Mainz" recently revealed allegations of child abuse in the virtual world.

(Adults were purportedly using their avatars to have sex with the avatars of minors; they were expelled.)See all of the in these slideshows Back in 1998, Rosedale simply hoped to create a vivid three-dimensional landscape in which graphic designers could create likenesses of their real-world ambitions—houses, cars, forests, anything one might find in a virtual game like Ever Quest or World of Warcraft.

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On a typical day, customers spend $1 million buying virtual clothes, cars, houses and other goods for their avatars, and total sales within this virtual economy are now growing at an annual rate of 10 percent."We felt like we could go in and really be ourselves," Lillie says.Anshe Chung is a virtual land baroness with a real-life fortune.FBI agents are investigating possible gambling operations, and the German TV news program "Report Mainz" recently revealed allegations of child abuse in the virtual world.(Adults were purportedly using their avatars to have sex with the avatars of minors; they were expelled.)See all of the in these slideshows Back in 1998, Rosedale simply hoped to create a vivid three-dimensional landscape in which graphic designers could create likenesses of their real-world ambitions—houses, cars, forests, anything one might find in a virtual game like Ever Quest or World of Warcraft.

million buying virtual clothes, cars, houses and other goods for their avatars, and total sales within this virtual economy are now growing at an annual rate of 10 percent.

"We felt like we could go in and really be ourselves," Lillie says.

Anshe Chung is a virtual land baroness with a real-life fortune.

FBI agents are investigating possible gambling operations, and the German TV news program "Report Mainz" recently revealed allegations of child abuse in the virtual world.

(Adults were purportedly using their avatars to have sex with the avatars of minors; they were expelled.)See all of the in these slideshows Back in 1998, Rosedale simply hoped to create a vivid three-dimensional landscape in which graphic designers could create likenesses of their real-world ambitions—houses, cars, forests, anything one might find in a virtual game like Ever Quest or World of Warcraft.

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Turns out it can: Chung became Second Life's first millionaire in 2006.

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